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Thursday, October 6 • 2:00pm - 3:00pm
Engaging Communities and Classrooms: Empowering youth through game and databased interventions

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This workshop will introduce the concept of our Engagement Lab learning playlist, which explores how to use three technological tools to playfully engage communities and classrooms in civic interventions. The three tools, DataBasic, Emerging Citizens & @Stake, are positioned to engage users in playful processes around data, exercise, and deliberation. Each tool will be introduced through its pedagogical framework, technological development, and learner application. Participants will then engage with each tool, and we will conduct reflections of their experiences. The goal for this interactive session is to share how game and data based methodologies can engage students’ expression, creation, and sharing of civic media that contributes positively to daily life. We will specifically focus on how these three game and data based interventions can create powerful community-centered, maker-based learning experiences that harness simple web based modes of communication to teach about expression, agency and voice.  The three tools in our playlist are:

@Stake is a digital role-playing game that fosters democracy, empathy, and creative problem solving for civic issues. Players take on various roles,  create questions based on real life issues, and deliberate over solutions that incorporate multiple stakeholder appeal. All participants pitch their ideas under a time limit and one of the players, “The Decider” chooses who has the best idea, awarding points to the winner. @Stake facilitates creative ideas, empathy, and learning about local issues through a playful, safe approach.

Emerging Citizens is a suite of digital multiplayer games and media literacy curriculums that teach students how to critique and create civic media. Through play, students develop skills to engage with a changing media landscape that blurs the lines between public and private, entertainment and advocacy, and information and advertising. Each game incorporates content that encourages students to engage with culturally and politically relevant topics that affect their daily lives while focusing on a specific 21st digital modality (Hashtags, Memes, and Hyperlinking). Emerging Citizens is accompanied by activity guides and curriculum materials to help educators connect the games to real-world skill-sets and pressing cultural issues.

DataBasic is a free suite of easy-to-use web tools that introduce concepts of working with data to beginners. These simple tools make it easy to work with data in fun ways, so you can learn how to find great stories to tell. WordCounter analyzes your text and tells you the most common words and phrases. WTFcsv provides the first step in CSV analyzation by characterizing each column's data type and contents so that you can ask more questions. SameDiff compares two or more text files using a cosine similarity algorithm to rate whether the documents are really similar or totally different. DataBasic includes video tutorials and activity guides to help teachers and community leaders introduce the platform to their participants.



Speakers
avatar for Jordan Pailthorpe

Jordan Pailthorpe

Engagement Lab
Jordan is a producer and project manager who specializes in production of digital games for social change. Jordan has led the creative production of Risk Horizon and Unlocking Health, tow digital games made for the World Bank, as well as other web application based projects such as the recently launched DataBasic. He currently manages the UNDP Game Changer Fellowship Program, the Handwashing with Ananse Evaluation in Ghana, and the production... Read More →


Thursday October 6, 2016 2:00pm - 3:00pm
Emerald Bay D